Hi Felgo,
Did anything change in regards of font handling?
When compiling my game on Android(normal development) I am getting:
:processDebugManifest UP-TO-DATE
ERROR: In <declare-styleable> FontFamilyFont, unable to find attribute android:font
ERROR: In <declare-styleable> FontFamilyFont, unable to find attribute android:fontStyle
ERROR: In <declare-styleable> FontFamilyFont, unable to find attribute android:fontWeight
:processDebugResources FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':processDebugResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt
I tried to remove some font loading which I use but didn’t fix it.
I don’t want to spend an hour or so to find where is the issue.
Maybe you have an idea?
Maybe some SDK settings which I use?
Can’t replicate it in other apps but the one with error is quite complex so hard to find the cause ad hoc.
Ps. I use FontLoader in .otf
format but I am not sure if it makes any difference.