Hey, a typical use case for the ItemEditor would be: drag&drop a level building block (EntityBaseDraggable) into level, e.g. a platform, then adjust its properties (size, rotation, color, …). For this, however, in addition to ItemEditor.currentEditableType, one would also require to specify an ItemEditor.currentEditableEntity. One way to achieve this currently seems by constructing some workaround like a dummy entity with editable properties and then propagate the property changes explicitly to the destined level entity which is a bit cumbersome.
Maybe I miss something. Please advise. Cheers, Martin