so… let’s say my game is pretty big in size (300MiB+) and compiles everything into one executable thanks to qrc.
How do I circumvent the fact that e.g Google Play Store only accepts 100MB apps? As far as I know most games
past 100 MB simply patch themselves on start up. Though that’s no really achievable when I have one blob and only adds another layer of trouble.
I would like to hear about some ideas…