we shifted build server support a bit back, because it is only useful for QML-only games and thus limits the usage of Felgo (which also allows you to add any native code). However, we are planning an even better approach for QML deployment to any device by remote loading of QML files.. This combines the benefits of QML (fast performance) with HTML+browsers (just a reload of code and you’re done). ETA for this new feature is Q3 2014.
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