Hi,
i am using something like this as the ground of my game:
EntityBase {
entityType: "ground"
anchors.left: parent.left
anchors.right: parent.right
Rectangle {
id: rectangle
color: "blue"
anchors.fill: parent
}
BoxCollider {
anchors.fill: parent
bodyType: Body.Static
}
The problem is, that when i load another level with its Width larger than the previous one, the collider does not scale with the ground-entity. Will changing the boxcolliders size be supported by any of the upcoming daily builds?
Thanks
Heini