Find the Best Demos and Examples

Check out this quick tour to find the best demos and examples for you, and to see how the Felgo SDK can help you to develop your next app or game!


OverviewFelgo 2 Support (Qt 5) › CircleColliders does not follow scaling

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #21610

    Ginzo Milani

    I have not tested BoxColliders but when you set the scale for your entity base, it will not scale the box collider correctly, to fix it you have to center the CircleCollider and then factor the scale into the radius


    Felgo Team

    Hi Ginzo,

    this is expected behavior. The Collider actually lives in the PhysicsWorld of Box2D, but is managed and created within your Entity. It is not an actual QML item, which automatically rescales with its parent. It also does not take relative positions over several QML ancestors into account for its position.


Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.