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OverviewFelgo 2 Support (Qt 5) › Crash on Startup

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  • #8488



    Since yesterday I’ve got issues with the VPlayGameNetwork:

    I used the Game IDs I requested a while ago, and it worked fine till now.

    I recently added achievements, but thats basically it.

    Since yesterday I got this error message on Android:

      ( 1304): qrc:///qml/VPlay/gamenetwork/VPlayGameNetworkAPI.qml:603 (sendRequest): qml: VPGNAPI: sendRequest called: {"action":"login","device_id":"<someAlphaNumericNumber>","platform":"Android"} , currentlySendingRequest: undefined
    F/libc    ( 1304): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 1329 (ardEVP.MyAppName)

    When I change the game ID and the secret to the ones from the flappybird demo, it starts up again. I also deleted my game from the game network and created a new one (which results in a new ID)…but that did not fix the problem.

    Please help!!!



    Felgo Team

    Hi Jan,

    please try to set clearOfflineSendingQueueAtStartup of VPlayGameNetworkItem to true for 1 application start, and then try again with your gameId and password.

    The problem does not occur on desktop?

    Cheers, Chris



    Worked on my device, but  have to wait for someone else to counter check: I passed the APK to a collegue and he was not able to start the game…Do I need to run that build with the clearOfflineSendingQueueAtStartup on his device as well first? Would be strange, as it was the first time we installed the game on his device..


    Regarding Desktop I can’t tell: since I implemented Chartboost I was not able to debug on desktop. Probably I have to encapsulate the Chartboost related code to get it to run on Desktop again.


    Felgo Team

    If you never installed the apk before, you do not need to set it.

    Please send the apk to and we’ll have a look at the logs and if occurs at our devices.

    You can use Chartboost on Dekstop as well as the import is available as a Stub implementation.

    Cheers, Chris

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