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OverviewFelgo 1 Support › Custom Plugins

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  • #5450

    lebeg

    Hi!

     

    Does the engine assume that the game would be only in qml? Can I create my own C++ plugins and use them on mobile devices? Could I use somehow the provided renderer inside those plugins?

     

    Cheers,

    Me

    #5452

    Alex
    Felgo Team

    Hi,

    currently Felgo games are written in QML, you can however already enrich your games with C++ components for desktop platforms. Full C++ support and custom plugins are on our roadmap for Q3/Q4 this year.

    Out of interest, what would be your main use cases for using C++ code?

    Cheers,

    Alex

    #5453

    lebeg

    The thing is that most of my assets are in vector graphics. I want to be able to animate properties of them, so that I would not need to create huge sprite batches for every single animation.

    I thought of something similar to this:

    https://gitorious.org/qml-svg

     

    #5469

    Alex
    Felgo Team

    Ok i see, looks like a cool approach for animations! We’ll have a deeper look at the project, probably we can integrate it into the engine core directly. Probably you can post this one to our roadmap thread too?

    Thanks,

    Alex

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