OverviewFelgo 2 Support (Qt 5) › Determine which colliding entity?

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  • #15715



    How do you determine what an entity has collided with? I tried to use an if statement inside fixture.onBeginContact but it didnt allow that? I have the following:

    CircleCollider {
            id: ufoCollider
            radius: ufoSprite.width/2
            anchors.fill: ufoSprite
            collisionTestingOnlyMode: true
            categories: Circle.Category2
            collidesWith: Circle.Category1 || Box.Category1
            fixture.onBeginContact: {
                    console.log("KollisionUfo" + Math.random())

    And i want to determine when this ufo collide with my ship.





    Felgo Team
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