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OverviewFelgo 2 Support (Qt 5) › Determine which colliding entity?

Viewing 2 posts - 1 through 2 (of 2 total)
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  • #15715

    Isak

    Hello,

    How do you determine what an entity has collided with? I tried to use an if statement inside fixture.onBeginContact but it didnt allow that? I have the following:

    CircleCollider {
            id: ufoCollider
            radius: ufoSprite.width/2
            anchors.fill: ufoSprite
            collisionTestingOnlyMode: true
            categories: Circle.Category2
            collidesWith: Circle.Category1 || Box.Category1
    
    
    
    
            fixture.onBeginContact: {
    
    
    
    
                    ufo.removeEntity()
                    console.log("KollisionUfo" + Math.random())
    
    
    
    
    
            }
        }

    And i want to determine when this ufo collide with my ship.

     

    Thanks

    /Isak

    #15730

    Günther
    Felgo Team
Viewing 2 posts - 1 through 2 (of 2 total)

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