hey guys,
i am having a problem using a ColliderBase with an EntityBaseDraggable,
if i set the colliderComponent property to the ColliderBase i am not getting a
collider in the game, but if i just use a CircleCollider it works fine
example for a working CircleCollider:
CircleCollider {
id: colliderBase2
radius: 25
friction: 1.6
restitution: 0.2
density: 50
}
but if use a ColliderBase, i am not getting a collider in the game eg:
ColliderBase {
id: colliderBase
objectName: "circleCollider"
fixtures: Circle {
friction: 1.6
restitution: 0.2
radius: 25
density: 50
x: colliderBase.x
y: colliderBase.y
sensor: collisionTestingOnlyMode
}
}
(which should be same as a CircleCollider according to http://felgo.com/doc/vplay1-colliderbase.html#example-usage)
any idea why it doesn’t work?
cheers
stephan