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Viewing 15 posts - 106 through 120 (of 146 total)
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  • #15302

    Marcin

    Hi Alex,

    Thank you for all the answers.
    As for Chartboost – will ask some questions on other topic I started since this one is not a blocker for me.
    AdMob – would love to have this update.
    Are you able to tell me if the next update, with AdMob, will be available this year?
    If yes, I think can wait, not a big deal for me.

    And yes, I made a mistake with the Chartboost SDKs.

    Best regards, Marcin

    #15329

    Alex
    Felgo Team

    Hi Marcin,

    The AdMob additions are currently on our plan for the December update, we can keep you updated on this!

    Cheers,

    Alex

    #15351

    Francois

    Hello,

     

    It would be nice to have some plugins support on Desktop ( macOS and Windows ):

    • OneSignal
    • FaceBook

    Cheers.

    F.

     

    #15810

    Marcin

    Hi Alex,
    So 2.10.0 is here but I can’t find anything new related to rewarded videos in AdMob.
    In your AdMob docs you say that it supports all adverts types available in SDK.
    So maybe I can’t find the new rewarded videos option(don’t know how to use it) or it is not in official SDK or that sentence is not truth.

    Can I get any update on this matter?

    Thank you
    Marcin

    #15812

    Alex
    Felgo Team

    Hi Marcin,

    Sure: The sentence might be misleading from our side, correct. It refers to all types of banners, the initial ad types we releases with version 1 of the plugin (from where the sentence is actually coming from, sorry for that!).

    Regarding rewarded videos: We did not forget about that but found some issues on the iOS part during final testing and did not want to delay the big Qt 5.8 update any longer, hope you understand my point. Its release is therefore postponed to the next maintenance update.

    Best,

    Alex

    #15815

    Marcin

    Hi Alex,

    Thank you for explanation.
    I understand why you postponed but I am not too happy about this.
    It is simple why.

    Without some features, small bugs, you can have workarounds/find different ways to do things.
    But since in freemium model video adverts(especially rewarded videos) is one of best option to monetize your product, having at least 2 options is crucial.
    Chartboost is great but it has it’s own rules and sometimes will stop showing rewarded videos for certain users.
    I know why they do it and it is perfectly normal(they also have clients and if user doesn’t click the advert, they limit the adverts for that user etc).
    It is really important to have potential second source of good monetization for rewarded videos.

    I know I can implement another solution on my own, but since AdMob is already provided by Felgo, it’s a pity this bit is still not supported.

    I am afraid the only thing I can do is to wait.
    Hopefully will happen in a month or a little longer.

    Marcin

    #15823

    Alex
    Felgo Team

    I totally get your message here yes. For that usecase we are currently also working on the Appodeal integration, which combines multiple ad networks under a unified interface and delivers ads that perform best. So I guess this would be a perfect match for your monetization strategy instead of the manual Chrtboost/AdMob integration.

    Best,

    Alex

    #15825

    Zoltan

    what about integrating with https://www.vmax.com/

    they claim to integrate tons of ad sources (from Facebook, Chartboost, AdMob and others)…

    #16032

    Paweł

    feldifux said:

    Are you missing anything currently in Felgo Game Network that holds you off from using it?

    Cheers, Chris

    I see some minor disadventages of VPGN:

    1. User has to enter the login manually. Without an obligatory login dialog, the leaderboard is full of Player123456 like names which looks pretty nasty and may suggest that your game is full of bots.
    2. Google provides default avatar.
    3. I think in case of many players Google’s “You’re in top x%” is better indicator of your place.
    4. Google has cross-game stats (additional retention).

    Best regards,
    Paweł

    #16038

    Christian
    Felgo Team

    Thanks for your suggestions Pawel! There are no immediate changes to Game Network planned, however you can modify the default username that is used in your client code, and also the default avatar image and views (which includes the leaderboard position, you can change that to anything you want and display for example the “You’re in top x%” message).

    Cheers, Chris

    #16389

    Pekka Kuronen

    I see many possibilities in using a game engine to add to user experience in application development. I have been looking for a single platform to handle it all but with Sailfish OS I can only go with the native QT. So I humbly request Cocos2d-X support for Sailfish OS platform. Thanks for your great work.

    #16499

    Kool

    Hi All,

    It’d be really great to get an demo project that demonstrates mixing of VPlay Games and VPlay Apps. I’m trying hard to use only what’s necessary in my game rather than diving deep into the great tools provided by VPlay Apps as there’s a lot of issues along the road. If there was a demo project that showed what’s compatible and what’s not, the workarounds, etc, I’d be more comfortable with making full use of VPlay Apps in my game.

    Many thanks!

    #16521

    Kool

    cplusplusistough@gmail.com said:

    Hi All,

    It’d be really great to get an demo project that demonstrates mixing of VPlay Games and VPlay Apps. I’m trying hard to use only what’s necessary in my game rather than diving deep into the great tools provided by VPlay Apps as there’s a lot of issues along the road. If there was a demo project that showed what’s compatible and what’s not, the workarounds, etc, I’d be more comfortable with making full use of VPlay Apps in my game.

    Many thanks!

    Perhaps it’s up for discussion, but could I have gotten it the wrong way around?

    I spent 2 weeks trying to get VPlay App components to play nicely with my VPlay Game, and I did get reasonably far. It then eventually dawned on me that my game didn’t actually need anything in VPlay Game other than the storage facilities.

    So I rolled up my sleeves and tried porting it over to be a VPlay App game with custom items for my game. Hey presto, in less than a few hours I’d created a fairly slick wireframe that with a bit more work can become an awesome UI, including all my old game components.

    The biggest difficulty with VPlay Game is creating the UI, handling windows and states etc. All of that is handled perfectly well by VPlay Apps.

    If a VPlay Game scene item can be embedded in a VPlay App Page… then I think that’s a far more powerful combo than the other way around.

    #17320

    Unix

    Hi

    What about making video tutorial for beginners on qml And your component

    This will help a lot people

    Excepte that your v-play are amazing just keep what are doing and don’t forget to make video tutorial on youtube please

    #17325

    Günther
    Felgo Team

    Hi Unix!

    In case you didn’t see it, we already a few video tutorials online here: https://felgo.com/doc/vplay-video-tutorials/

    Video tutorials are a cool alternative to written tutorials so we plan to add some more tutorials in the future!

    Best,
    Günther

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