Mobile Game and App optimization relies heavily on how you perform calculations. In this example for player moves and effects and anmations. It is good practice to perform calculations in a worker thread and not in the UI Thread. How can one make use of threads in Felgo?
Viewing 3 posts - 1 through 3 (of 3 total)
Viewing 3 posts - 1 through 3 (of 3 total)
You must be logged in to reply to this topic.