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OverviewFelgo 3 Support (Qt 5) › Few questions about ParticleVPlay

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    Hi Felgo,
    Have few questions about ParticleVPlay, here we go:

    1. Does it have similar functionality like Qt Particles Affectors?
    If not, probably I can just the native Qt particles.
    Any disadvantages, apart from maybe scaling?

    2. How do the starting/finish colors work?
    First, I couldn’t see any particles until I set at least color value(finish, start or any of the variations).
    Second, how does the 4th parameters work, the alpha?
    Value 1 means do not overlay the image, 1= fully opaque?

    3. In your docs you mentioned that tangentialAcceleration is not fully implemented.
    What exactly doesn’t work?

    Thanks, Marcin


    Felgo Team

    Hi Marcin,

    Felgo Particles are based on the Qt Particle system. The main advantage is an easier API (only a single type is required) and the possibility to work with our Particle Editor. I would also recommend to use the editor for tweaking your particles parameters as it’s easier than playing around with the properties.

    You can also use the standard Qt Particle types without any disadvantage if the simplified ParticleVPlay does not work for your use-case.


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