Have few questions about ParticleVPlay, here we go:
1. Does it have similar functionality like Qt Particles Affectors?
If not, probably I can just the native Qt particles.
Any disadvantages, apart from maybe scaling?
2. How do the starting/finish colors work?
First, I couldn’t see any particles until I set at least color value(finish, start or any of the variations).
Second, how does the 4th parameters work, the alpha?
Value 1 means do not overlay the image, 1= fully opaque?
3. In your docs you mentioned that tangentialAcceleration is not fully implemented.
What exactly doesn’t work?