I’m using the MultiSceneMultiLevel template for my game (not this matters I think) and I have a strange situation with a font colour on Android. On PC it’s fine. When I play the game initially the font colour of one particular text (white) is seen ok, but if I back out of the game & return to the level select, and reenter the game, the font that was white now displays as black. I can’t recover this situation unless I force quit the game & restart the game. Has anyone else seen this kind of problem?
I should say I have several text items on the same scene, and they are all white and all display fine. It’s just this one text item (that happens to be the largest font size (font.pixelSize: 32) but it’s not huge I think, nor is it much larger than other text items on the same scene).