Forums

OverviewFelgo 2 Support (Qt 5) › How to set entitlements in iOS cloud builds?

Tagged: , ,

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #22097

    Janne

    Hi,

    Is there a way to provide entitlements when running Felgo Cloud builds for iOS? I have successfully setup a project, but the built application fails App Store Connect review because of missing Push notification entitlement. I don’t have this problem when building the app manually, as I can tick the corresponding option in Xcode, in project Capabilities page, before running the build and uploading the app into AppStore. How do I do the same with cloud builds? I could setup a entitlements file, but how do I refer that in the Qt project?

    All help appreciated, I’m really stuck with this 🙁

    Here is the review email from Apple:

    <b>ITMS-90078: Missing Push Notification Entitlement</b> – Your app appears to register with the Apple Push Notification service, but the app signature’s entitlements do not include the “aps-environment” entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the “aps-environment” entitlement. Xcode does not automatically copy the aps-environment entitlement from provisioning profiles at build time. This behavior is intentional. To use this entitlement, either enable Push Notifications in the project editor’s Capabilities pane, or manually add the entitlement to your entitlements file. For more information, see https://developer.apple.com/<wbr />library/content/documentation/<wbr />NetworkingInternet/Conceptual/<wbr />RemoteNotificationsPG/<wbr />HandlingRemoteNotifications.<wbr />html#//apple_ref/doc/uid/<wbr />TP40008194-CH6-SW1.

    Janne

     

    #22098

    Alex
    Felgo Team

    Hi Janne,

    are you referring to the automated mail send from App Store Connect? This is just a warning that you can ignore, which is indicated in the mail with “Your delivery was successful, but you may wish to correct the following issues in your next delivery: …”

    Cheers,
    Alex

    #22099

    Janne

    Ok, thanks for the prompt answer. I’ll ignore that and try to proceed with these builds.

     

    br,

    Janne

Viewing 3 posts - 1 through 3 (of 3 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support