I was surfing QT blog posts, and saw this one: http://www.kdab.com/efficiency-matters/. It sounds like images are uncompressed when they are rendered and they eat up a lot of ram. They’ve suggested some techniques to deal with it.
Is this something you’ve encountered and/or anticipated? I am working on a 2D mobile game with (hopefully) “stunning visuals” including overlapping parallax backgrounds and multiple animated sprites. Will this be a problem for me?
Thanks so much for your input!