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OverviewFelgo 1 Support › Image Files

Viewing 3 posts - 1 through 3 (of 3 total)
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  • #6182

    Ivo

    What kinds of image files do you support? Will vectors work? I really need this feature, does it exist or is it likely to arrive soon?

    Cheers

    #6195

    Christian
    Felgo Team

    Hi,

    we support png and jpg images. The recommended way to use images in mobile games is by using sprite sheets, because they have a far superior performance as they can be rendered with a single draw call. We fully support the best tool for this job, TexturePacker, which has a great explanation of what sprite sheets are here: http://www.codeandweb.com/what-is-a-sprite-sheet

    As vector images are highly imperformant, we do not support them in Felgo. Instead, use a technique called content scaling which is described in a tutorial here: http://felgo.com/doc/vplay-different-screen-sizes.html.  It allows your graphics to be crisp on all resolutions, use the least amount of memory and can be rendered with high performance.

    Cheers, Chris

    #6196

    Ivo

    Thanks for the reply Chris, very informative.

    Cheers.

     

     

Viewing 3 posts - 1 through 3 (of 3 total)

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