OverviewFelgo 2 Support (Qt 5) › Iphone SpriteSequenceVplay Issue!

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #16081



    I recently started using V-play and I was trying to test Doodle Jump on iPhone. The game deploys to iPhone without an issue but when I hit “Play” to start the game, it crashes.Score board works without an issue.

    I’ve gone over the code and I am convinced that the game doesn’t start on iPhone because of “SpriteSequenceV-play”.(game runs without an issue on the computer)

    Did anyone have the same issue or know how to fix it?




    Felgo Team

    Hi Adam,
    thanks for reporting the problem!

    We’ also did some tests and were able to verify the crash. It’s probably a shader-related issue when trying to render the Sprite Sequence on iOS.
    The problem requires a fix within the engine. To avoid the crash, please do not use the Sprite Sequence on iOS until we fixed the component.

    We’ll keep you informed on the status of the fix, thanks again!


Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support