I recently started using V-play and I was trying to test Doodle Jump on iPhone. The game deploys to iPhone without an issue but when I hit “Play” to start the game, it crashes.Score board works without an issue.
I’ve gone over the code and I am convinced that the game doesn’t start on iPhone because of “SpriteSequenceV-play”.(game runs without an issue on the computer)
Did anyone have the same issue or know how to fix it?