I played a little with VPlay live reloading and, unfortunately, not everything works as expected 🙂
I tried the simple examples, like the demos created by Felgo and, all works fine.
After I click save it reloads content on connected applications.
Unfortunately when I try to do the same with my game, which uses tons of plug-ins etc together, got some issues.
1. When I start the game first time, all devices connect and start my game, no issues there.
2. The moment I click save on any game file and live server tries to reload app on connected devices, the Vplay app crashes.
Getting standard Google Play popup “app crashes, reload or close” etc.
I know that, like in many cases, it can be combination of few things together which I use in my game.
Currently don’t have too much time to test it yet and try, bit by bit, to find out which combination crashes the app.
The only thing obvious I saw for now was the fact that my custom fonts weren’t loaded on connected devices(error about can’t find/load font).
When I find some more time will try to debug it more, but for now, any hints what to look for to help narrow the issue?
PS. Mint 18.2, 64 bit, tested 2 Android devices with 7.0 and 7.1.
Maybe will update the results when get some time to test iPhone device.Update for iPhone version – works perfectly!
It’s really weird when my app start normally a while but with this solution it takes seconds, without restarting my app, all changes are there, nice.
Bottom line, looks like only Android version of the app crashes.
For sure I don’t have all plugins enabled on iPhone devices so that can make a difference.