Is it possible to mirror a sprite (SpriteSequenceFromFile) at runtime?
I tried using transform: Scale, it works when statically scaling the x value by -1, but when it changes at runtime, it doesn’t work anymore.
Here’s what I tried:
SpriteSequenceFromFile {
filename: "../img/man_running-sd.json"
Sprite {
name: "running"
frameNames: ["running0.png","running1.png", "running2.png", "running3.png","running4.png","running5.png","running6.png","running7.png","running8.png",]
frameRate: 20
}
transform: Scale {xScale: walkDirection ? 1 : -1; origin.x: width / 2}
anchors.fill: parent
}
Can this be achieved somehow or is it not a good idea to transform sprites at runtime?
Cheers, Chrisu