Hi Christian,
would be nice to add links to other places in your docs or demos.
Especially Non-Physics Movement and collisions.
I lost some time trying to understand how to achieve paddle arkanoid-like behaviour before I realized that one of the demos has it already(ZombieBreak).
There is also basic example of it in your http://felgo.com/doc/vplay-qml-and-qtcreator-usage/ (draggable mouse area)demo but totally forgot about this.
Link to basic example under non-Physics Movement plus link to advanced usage(ZombieBreak demo) would be a good start.
The second part, Physics movement, is quite well covered. Maybe a link to your basic game tutorials?
Explanation what Physics and Non-Physics mean exactly is also welcome.
Is ColliderBase with static body a Non-Physics example? Or with collisionTestingOnlyMode ?
Or maybe to get a non-physics behaviour we shouldn’t use PhysicsWorld at all and rely on MouseArea:drag or similar ?
Hope it makes sense.
This reply was modified 9 years, 6 months ago by senkal.
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