OverviewFelgo 2 Support (Qt 5) › Missing/empty doc – move entities

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    Felgo Team

    Hi Marcin,

    we did not start the tutorial yet, only added it with the headers as we thought it would be useful.

    What would you like to know in particular?

    You can also try the demo games, which come with different movement types.

    Cheers, Chris



    Hi Christian,
    would be nice to add links to other places in your docs or demos.
    Especially Non-Physics Movement and collisions.


    I lost some time trying to understand how to achieve paddle arkanoid-like behaviour before I realized that one of the demos has it already(ZombieBreak).
    There is also basic example of it in your (draggable mouse area)demo but totally forgot about this.
    Link to basic example under non-Physics Movement plus link to advanced usage(ZombieBreak demo) would be a good start.

    The second part, Physics movement, is quite well covered. Maybe a link to your basic game tutorials?

    Explanation what Physics and Non-Physics mean exactly is also welcome.
    Is ColliderBase with static body a Non-Physics example? Or with collisionTestingOnlyMode ?
    Or maybe to get a non-physics behaviour we shouldn’t use PhysicsWorld at all and rely on MouseArea:drag or similar ?
    Hope it makes sense.

    • This reply was modified 4 years, 8 months ago by  senkal.
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