Learn what Felgo offers to help your business succeed. Start your free evaluation today! Felgo for Your Business

Forums

OverviewFelgo 2 Support (Qt 5) › MMOS, Multiplayer Servers, "headless" game engine

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #21787

    Jeff Peoples

    I am curious whether Felgo currently has baked in support for running a server for multiplayer that uses a headless game engine?  For example, for an mmorpg, there servers can be used to keep track of gamestate and relay information to players.  Or if a game uses physics, that physics can be implemented on the server to keep players in sync.  In some multiplayer games, one of the players can act as the server, but for a “persistent world” game, there is some headless player on a server. As an example, Babylonjs has the ability to run from node, outside the browser, which then gives the possibility of the persistent “headless” world that manages the physics for all the connected players.

    Thanks for any information.

Viewing 1 post (of 1 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Qt_Technology_Partner_RGB_475 Qt_Service_Partner_RGB_475_padded