OverviewFelgo 2 Support (Qt 5) › MMOS, Multiplayer Servers, "headless" game engine

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    Jeff Peoples

    I am curious whether Felgo currently has baked in support for running a server for multiplayer that uses a headless game engine?  For example, for an mmorpg, there servers can be used to keep track of gamestate and relay information to players.  Or if a game uses physics, that physics can be implemented on the server to keep players in sync.  In some multiplayer games, one of the players can act as the server, but for a “persistent world” game, there is some headless player on a server. As an example, Babylonjs has the ability to run from node, outside the browser, which then gives the possibility of the persistent “headless” world that manages the physics for all the connected players.

    Thanks for any information.

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