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OverviewFelgo 1 Support › Multiplayer and server

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  • #4619

    Biggerplay

    2 things I’m more interested in, are..

    1) How can you do multiplayer? does Felgo support the multiplayer methods of Game Center? or just leaderboards/achievements.

    2) How can you save data to a server? is there integration for popular server services such as Parse.com ?

     

     

     

     

    #4622

    Christian
    Felgo Team

    Hi Biggerplay,

    we are currently working on a full service for challenges, leaderboards and achievements, synchronized across multiple devices and working across platforms. This service will be available in Q2 2013, and earlier for our Pro users who have access to daily builds. The service also contains a backend integration for local data with synchronized storage (answering your second question). In the meantime, you can use the Storage element for a key/value store and save your local scores or other permanent data locally with it – the synchronized storage will have the same API, with the addition that your data is synched automatically, so there will be no overhead for you when switching to the cloud synched storage.

    Cheers, Chris

    #4623

    Biggerplay

    Great, thanks. And multiplayer?

    #4625

    Christian
    Felgo Team

    You can achieve asynchronous multiplayer with challenges, i.e. “challenge” somebody to beat your score. Further multiplayer functionality is not on our roadmap yet, but you could add that functionality with the backend storage on your own. If you have any feature requests regarding multiplayer, please file it in the roadmap thread. If more users would like this feature, the request is prioritized higher.

    Cheers, Chris

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