My app is working well on different platforms, and I’m now testing on IOS. Sadly my app has no audio on IOS. I have all of my WAV files inside the QRC as recommended on the felgo site.
After some search I found this: https://wiki.qt.io/How_to_get_sound_on_iOS
Which suggests IOS won’t play audio files held in QRC files, so I need to move them outside. Which is correct? Has Felgo fixed this so I can play audio files from QRC on IOS? Or do I have to follow the generalized Qt advice above?
I found this Felgo post from 2 years ago https://felgo.com/developers/forums/t/ios-release-and-packging-musicsound-files but I thought this was fixed. (I thought I read the Felgo worked around this)