In order to support concave polygon, I triangulate the vertices to get a list of triangles. I would like to be able to have an entity with a physics body with multiple shapes consisting of those triangles. From the docs, PolygonCollider only takes a list of vertices for a single shape only.
Viewing 3 posts - 1 through 3 (of 3 total)
Viewing 3 posts - 1 through 3 (of 3 total)
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