I got an issue with the FontLoader. I tried to use one global fontloader for each text in the game. This worked perfectly fine on the PC and on “slower” devices like the HTC One S, but when I tried to start it on my Nexus 4 and on a friends Galaxy Note, it chrashed. So I tried multiple fontloaders in each qml-file, a text was used…same outcome.
Now I tried a lot of different stuff, and I finally got the app to start on my Nexus 4. The one thing that did it was to remove the fontloader in our MenuButton, which gets created about 45 times.
So my question, is this a known issue with v-play, that an app force closes on a faster smartphone, when a fontloader is used too often and can I do anything against it?