Hi Martin,
you might have an issue in your game code, where you handle to the onMessageBoxFinished dialog of nativeUtils, and then call Qt.exit().
Do you check if the dialog was opened from the back-button handling? I
In the sample games, we do set a bool property to true or check if this is the active scene. This code is copied from the Flappy Bird demo for example:
Connections {
// nativeUtils should only be connected, when this is the active scene
target: window.activeScene === menuScene ? nativeUtils : null
onMessageBoxFinished: {
if(accepted) {
Qt.quit()
}
}
}
Cheers, Chris