I need some clarification for release “mode” and performance.
In general I come across some issues with iPhone and missing JIT and also don’t fully understand what extra v-play gives you in release mode.
Here we go:
1. From the v-play docs(http://felgo.com/doc/vplay-publishing/), in release mode, you can build/include all qml files into one binary file.
Does it affect performance(improve)? Or it is just for security reasons?
How secure is it, is it possible, for example, that all 3rd party app keys I use in qml files can be read by users of the app?
2. I am really confused about JIT in Qt and platforms which block it.
From what I read, the reasons I do not get JIT in iPhone is some file which can potentially undefined it(special variable).
It looks I can delete that bit from that file but I need Qt commercial licence otherwise I violate the licence.
Does v-play help with JIT in iPhone or there is nothing extra from v-play in this area?
3. There is also qt quick compiler which looks like is only in Qt commercial licence. Is it worth to use it if I use v-play?
4. What do you do before you release a game/app, is there any special step that is worth to do using v-play, which I can miss?