Hi Guys,
I’ve been stuck on this for some time now
Snippet below is just the base template from Felgo:
GameWindow {
activeScene: scene
width: 640
height: 960
Scene {
id: scene
// the "logical size" - the scene content is auto-scaled to match the GameWindow size
width: 320
height: 480
Rectangle {
id: rectangle
anchors.fill: parent
color: "grey"
}
}
}
When I run this on my Android Device I always get the margin on top and bottom: http://imgur.com/nzLaHmy
Now, when I load a demo game that has the same width/height (ChickenOutbreak for example), it seems to fill the whole screen..
I must be missing something simple here?
My device resolution is 1920×1080, if that matters any..
Thanks