Hey, I’d really like to use your platform but here’s the error code we receive right out of the gate:
It is weird because it seems that it is related to libstdc++
Undefined symbols for architecture x86_64:
“std::string::_Rep::_M_destroy(std::allocator<char> const&)”, referenced from:
ParticleItem::createParticlesFromFile() in libVPlay.a(particleitem.o)
“std::string::_Rep::_S_empty_rep_storage”, referenced from:
ParticleItem::createParticlesFromFile() in libVPlay.a(particleitem.o)
“std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, unsigned long, std::allocator<char> const&)”, referenced from:
ParticleItem::createParticlesFromFile() in libVPlay.a(particleitem.o)
“std::ios_base::Init::Init()”, referenced from:
__GLOBAL__sub_I_json.cpp in libVPlay.a(json.o)
“std::ios_base::Init::~Init()”, referenced from:
__GLOBAL__sub_I_json.cpp in libVPlay.a(json.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [GymGame.app/Contents/MacOS/GymGame] Error 1
01:47:53: The process “/usr/bin/make” exited with code 2.
Error while building/deploying project GymGame (kit: Desktop Qt 5.5.1 clang 64bit)
When executing step “Make”