Forums

OverviewFelgo 2 Support (Qt 5) › Spine animations will not display / problem with tool ?

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #22348

    Felgo User

    Hello,

     

    A few months ago I made a topic to put some on lights on a “bug” I encountered : https://felgo.com/developers/forums/t/are-the-spine-animations-currently-bugged

    I had no answer so maybe I was not very clear about my problem. I think that the tool used to convert a .json to a .qml might be broken. It may be due to the new Spine’s way to manage skins, because everytime I export a .qml that way, my section “skin” stays empty, like that :

     

    property Item skins: Item {
    visible: false
    
    }

     

    While, when I open the goblin example file, it goes like this :

     

    property Item skins: Item {
    	visible: false
    	
    	states: [
    	State {
    		name: "DEFAULT"
    	PropertyChanges { target: defaultLeftHandItemDagger; parent: daggerAttachment }
    	PropertyChanges { target: defaultLeftHandItemSpear; parent: spearAttachment }
    	PropertyChanges { target: defaultRightHandItemDagger; parent: daggerAttachment }
    	PropertyChanges { target: defaultRightHandItem2Shield; parent: shieldAttachment }
    	},
    	State {
    		name: "GOBLIN"
    	PropertyChanges { target: goblinEyesEyesClosed; parent: eyesClosedAttachment }
    	... (more code)
    	PropertyChanges { target: goblinUndiesUndies; parent: undiesAttachment }
    	},
    	State {
    		name: "GOBLINGIRL"
    	PropertyChanges { target: goblingirlEyesEyesClosed; parent: eyesClosedAttachment }
    	... (more code)
    	PropertyChanges { target: goblingirlUndiesUndies; parent: undiesAttachment }
    	}
    	]

     

    In the example, there’s then 3 items to describe I don’t know exactly what, maybe to “link” each .png to the accurate slot.
    I tried to do it manually but it was not easy at all and it did not worked.

    The result is that nothing shows up in my game, not even a static picture.
    Could you please confirm that the tool is actually broken ? (and maybe will be fixed soon ?)

    I spent a lot of time on my Felgo code and would not like to give it up, but it’s been months now and I really would like to go further in my project 🙁

     

    Thank you very much !

     

    Best regards,

     

    Cédric

Viewing 1 post (of 1 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
FREE!
create apps
create games
cross platform
native performance
3rd party services
game network
multiplayer
level editor
easiest to learn
biggest time saving
best support