Hey,
we are quite excited about the addition of the level editor component and are currently trying to adapt it for our game. I would just like to point out that there seems to be an issue with the item editor when running StackTheBoxWithEditor, see output below (Ubuntu 12.04 32).
Cheers, Martin
EntityBase: onDestruction(), emit entityDestroyed signal for entityId box_14
EntityBase: entityDestroyed received, setting visible to false
destroy item in AbstractCCNodeManager: QObject(0xa59adc8) , nodeMgr: CCSpriteManager(0x9b16f08)
destroy item in AbstractCCNodeManager: EntityBase_QMLTYPE_66(0xa8aa698, name = "box_14") , nodeMgr: CCNodeManager(0x9b16b88)
[ItemEditor] ERROR: Remove binding was not successfull!
[ItemEditor] ERROR: Remove binding was not successfull!
[ItemEditor] ERROR: Remove binding was not successfull!
EntityBase: onDestruction(), emit entityDestroyed signal for entityId box_15
EntityBase: entityDestroyed received, setting visible to false
destroy item in AbstractCCNodeManager: QObject(0xa9cac38) , nodeMgr: CCSpriteManager(0x9b16f08)
destroy item in AbstractCCNodeManager: EntityBase_QMLTYPE_66(0xa9bf8e8, name = "box_15") , nodeMgr: CCNodeManager(0x9b16b88)
[ItemEditor] ERROR: Remove binding was not successfull!
[ItemEditor] ERROR: Remove binding was not successfull!
[ItemEditor] ERROR: Remove binding was not successfull!
EntityBase: onDestruction(), emit entityDestroyed signal for entityId box_16
EntityBase: entityDestroyed received, setting visible to false
destroy item in AbstractCCNodeManager: QObject(0xa971cd0) , nodeMgr: CCSpriteManager(0x9b16f08)
destroy item in AbstractCCNodeManager: EntityBase_QMLTYPE_66(0xaa155b8, name = "box_16") , nodeMgr: CCNodeManager(0x9b16b88)
[ItemEditor] ERROR: Remove binding was not successfull!