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OverviewFelgo 3 Support (Qt 5) › tablet phone detection

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #15858

    Bas

    hi i am using the following line in a script to set parameters for e.g. number of columns / rows/ fontsize etc.

    gameWindow.portrait ? ( gameWindow.tablet ? 3 : 2 ) : 4

    But it does not give me the desired results when i am in IOS simulator iPad Air / iPad Air 2

     

    #15859

    Bas
        Grid {
            anchors.horizontalCenter: parent.horizontalCenter
            anchors.verticalCenter: parent.verticalCenter
            anchors.verticalCenterOffset: ( gameWindow.portrait ? ( gameWindow.tablet ? 0 : 60 ) : 0 )
            spacing: gameWindow.portrait ? ( gameWindow.tablet ? 30 : 40 ) : 20
            columns: gameWindow.portrait ? ( gameWindow.tablet ? 3 : 2 ) : 4
    
    

     

    #15864

    Günther
    Felgo Team

    Hi Bas,

    I just did a short test and I can verify the issue on the simulator: GameWindow.tablet is incorrectly always set to false for every selected device.
    The error seems to be new with the latest Felgo update and switch to Qt 5.8.

    We will have a closer look – thanks for reporting the problem!

    Best,
    Günther

    #15868

    Bas

    hi Gunther,

    is there a convenient other function 4 the time being I could use?

    Greetz,

    Bas

     

    #15885

    Günther
    Felgo Team

    Hi Bas!

    You can use the Qt Screen Type to check the screen dimensions and do a rough estimation of the diameter to decide whether a tablet or phone is used:

    For example somehow like this:

    import Felgo 3.0
    import QtQuick.Window 2.2
    
    App {
      id: app
    
      property real screenDiameter: Math.sqrt(app.width * app.width + app.height * app.height)
      property real screenDiameterInMM: screenDiameter / Screen.pixelDensity
      property real screenDiameterInInches: screenDiameterInMM / 10 / 2.54
      property bool isTablet: app.screenDiameterInInches > 5.5
    
      // ...
    
    }

    The calculated diameter doesn’t seem to be 100% correct in my tests (please correct me if I made a mistake in the calculation), but the check at least does the trick for me during some quick tests in the simulator.

     

    Best,
    Günther

    #15891

    Bas

    hmm i love this support!

    thanx Gunther!

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