Find the Best Demos and Examples

Check out this quick tour to find the best demos and examples for you, and to see how the Felgo SDK can help you to develop your next app or game!


OverviewFelgo 1 Support › UDIDs & testing


Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
  • #6335


    Hi, I think there’s a max a 2 UDIDs per test account. On the pro account, is there any change to that situation? I would like to test on more iOS devices & pass to a friend, so what are my options? I’m guessing I should soon get my Apple developer account & add those extra UDIDs there & build a publish version for wider beta testing? Or perhaps something like testflight is good? I’d be glad to hear your suggestion for wider testing ahead of release. Thanks!

    Cheers, Michael.


    Felgo Team

    Hi Micheal,

    thanks for bringing up this question! The 2 UDIDs can be seen as a guidance instead of a hard limit for our Pro customers. You are however on the right track, for broader testing it’s advisable to:

    1. Create your own distribution certificate & profile for ad-hoc testing within your Apple developer account with all your test device UDIDs
    2. Create a publish build with Felgo Build Server
    3. Import the build into Xcode Organizer and sign it with your own profile
    4. Distribute the app with the help of HockeyApp or TestFlight (or just like in the old days via email 😉 )

    This should make it most convenient for you and your testers as you do not need to wait for new devices activated within our Build Server backend from our side.

    If you experience any problems along this track we would be happy if you could share the issues with us, so that we are able to further improve the testing process of Felgo games.



Viewing 2 posts - 1 through 2 (of 2 total)

RSS feed for this thread

You must be logged in to reply to this topic.