hi
we have designed an isometric strategy game by cocos2d-x…
it’s a perfect framework (engine) but there are some troubles by using cocos2d. for example some classes are incomplete for desktop platforms like windows and mac…because they are focused on android and ios..
for example when i want to make sound mute or change the game volume on pc using cocos2d, it will not affect to game…but when i export the game to android, it will affect in game… some setters and methods in pc are empty.
etc: void SetVol(float vol){}
😉
but they are complete for android.. so when i want to test them in pc, it will not help me…
also in cocos2d there are many gui classes ( for example edit text) but each of theme has some bugs and are not complete..
i want to know some advantages of v-play to cocos2d-x…
why i must migrate to v-play?