Hi Günther,
Thanks for hints, probably that is the best way to start with.
As for where does it happen .. it’s tricky, as always with my cases, sorry 🙂
I am working on isolating the issue, but current situation is:
– I have some physics world
– entities are created on timer and falling down
– you can move the player, which is not affected by gravity, to avoid or collect entities
– player movement is connected with moving parallax background and position of entities(both normal and physics which is not the same)
Currently few things need to happen at once, but it happens very often because this is common situation in gameplay:
1. I move the player- what modifies physics positions of entities colliders
2. when entities reach the bottom of the screen(gravity) I remove then, after 5-6 entities the app crashes on entity removal
Only happens on desktop, Linux and MacOS verified.
This is short recap, will open separate topic once I get more info and will be able maybe to show an example.