Hi. I have a projectile in my game. The mass and initial impulse of my projectile are to be varied. I want to make sure the projectile does not leave the top of the screen (by using the suvat equations). If my game window is 320 x 480 pixels, what is the conversion to metres? Is it uniform across devices or does it depend on DPI? Also, are the units of gravity (set in PhysicsWorld) metres / second? Thanks, Phil
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Viewing 2 posts - 1 through 2 (of 2 total)
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