Learn what Felgo offers to help your business succeed. Start your free evaluation today! Felgo for Your Business

Forums

OverviewFelgo 2 Support (Qt 5) › android window

Viewing 10 posts - 1 through 10 (of 10 total)
  • Author
    Posts
  • #13062

    Bas

    hi

    I am testing an existing project on android tablet device but when i run an app, a window is first shown, then the actual app.

    is this standard behaviour? or am i missing something?

    with a newly created project i have no such behaviour.

     

    #13063

    Günther
    Felgo Team

    Hi Bas!

    What kind of “window” do you see then with your old project? Is it an app or games application?

    Best,
    Günther

    • This reply was modified 5 years, 3 months ago by  GT.
    #13065

    Bas

    hi Günther,

    i see a black screen with a blue bar on top with the title.

    it is a game.

     

    here the manifest

    <?xml version=”1.0″?>

    <manifest package="com.lentfert.FacebookShareTest" xmlns:android="http://schemas.android.com/apk/res/android" android:versionName="1.0" android:versionCode="1" android:installLocation="auto">
        <application android:hardwareAccelerated="true" android:name="net.vplay.helper.VPlayApplication" android:label="-- %%INSERT_APP_NAME%% --">
            <activity android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|layoutDirection|locale|fontScale|keyboard|keyboardHidden|navigation" android:name="net.vplay.helper.VPlayActivity" android:label="-- %%INSERT_APP_NAME%% --" android:screenOrientation="unspecified" android:launchMode="singleTop">
                <intent-filter>
                    <action android:name="android.intent.action.MAIN"/>
                    <category android:name="android.intent.category.LAUNCHER"/>
                </intent-filter>
                <meta-data android:name="android.app.lib_name" android:value="-- %%INSERT_APP_LIB_NAME%% --"/>
                <meta-data android:name="android.app.qt_sources_resource_id" android:resource="@array/qt_sources"/>
                <meta-data android:name="android.app.repository" android:value="default"/>
                <meta-data android:name="android.app.qt_libs_resource_id" android:resource="@array/qt_libs"/>
                <meta-data android:name="android.app.bundled_libs_resource_id" android:resource="@array/bundled_libs"/>
                <!-- Deploy Qt libs as part of package -->
                <meta-data android:name="android.app.bundle_local_qt_libs" android:value="-- %%BUNDLE_LOCAL_QT_LIBS%% --"/>
                <meta-data android:name="android.app.bundled_in_lib_resource_id" android:resource="@array/bundled_in_lib"/>
                <meta-data android:name="android.app.bundled_in_assets_resource_id" android:resource="@array/bundled_in_assets"/>
                <!-- Run with local libs -->
                <meta-data android:name="android.app.use_local_qt_libs" android:value="-- %%USE_LOCAL_QT_LIBS%% --"/>
                <meta-data android:name="android.app.libs_prefix" android:value="/data/local/tmp/qt/"/>
                <meta-data android:name="android.app.load_local_libs" android:value="-- %%INSERT_LOCAL_LIBS%% --"/>
                <meta-data android:name="android.app.load_local_jars" android:value="-- %%INSERT_LOCAL_JARS%% --"/>
                <meta-data android:name="android.app.static_init_classes" android:value="-- %%INSERT_INIT_CLASSES%% --"/>
                <!--  Messages maps -->
                <meta-data android:value="@string/ministro_not_found_msg" android:name="android.app.ministro_not_found_msg"/>
                <meta-data android:value="@string/ministro_needed_msg" android:name="android.app.ministro_needed_msg"/>
                <meta-data android:value="@string/fatal_error_msg" android:name="android.app.fatal_error_msg"/>
                <!--  Messages maps -->
    
    
                <!-- Splash screen -->
                <!--
                <meta-data android:name="android.app.splash_screen_drawable" android:resource="@drawable/logo"/>
                -->
                <!-- Splash screen -->
    
    
                <!-- Background running -->
                <!-- Warning: changing this value to true may cause unexpected crashes if the
                              application still try to draw after
                              "applicationStateChanged(Qt::ApplicationSuspended)"
                              signal is sent! -->
                <meta-data android:name="android.app.background_running" android:value="false"/>
                <!-- Background running -->
            </activity>
            <activity android:name="com.facebook.LoginActivity" android:label="-- %%INSERT_APP_NAME%% --">
                <meta-data android:name="android.app.lib_name" android:value="-- %%INSERT_APP_LIB_NAME%% --"/>
            </activity>
            <activity android:name="net.vplay.plugins.facebook.FriendPickerActivity" android:label="-- %%INSERT_APP_NAME%% --">
                <meta-data android:name="android.app.lib_name" android:value="-- %%INSERT_APP_LIB_NAME%% --"/>
            </activity>
        </application>
        <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="22"/>
        <supports-screens android:largeScreens="true" android:normalScreens="true" android:anyDensity="true" android:smallScreens="true"/>
    
    
        <!-- The following comment will be replaced upon deployment with default permissions based on the dependencies of the application.
             Remove the comment if you do not require these default permissions. -->
        <!-- %%INSERT_PERMISSIONS -->
        <uses-permission android:name="android.permission.INTERNET"/>
    
    
        <!-- The following comment will be replaced upon deployment with default features based on the dependencies of the application.
             Remove the comment if you do not require these default features. -->
        <!-- %%INSERT_FEATURES -->
    
    
    </manifest>
    
        
    #13066

    Bas

    i have this with all apps for android using facebook and analytics plugins.

    black screen with blue title bar and then the splash screen kicks in after 1 second.

    #13067

    Bas

    i  build the game on a different platform (windows) now and see if i still have the same problem.

    maybe some android files are corrupt on my mac.

    #13068

    Günther
    Felgo Team

    Hi Bas!

    I your AndroidManifest misses the setting:
    android:theme=”@android:style/Theme.NoTitleBar.Fullscreen”

    for the <application>.

     

    Best,
    Günther

     

    #13069

    Bas

    thanx Günther,

    that was it, thanx (weird that it disappeared from the manifest 🙁 )

    is it also normal behaviour that the screen turns black when facebook login is prompted over the app?

    #13070

    Günther
    Felgo Team

    Do you have a screenshot of that window?
    I guess you are referring to Facebook login window that shows when the Facebook app is not installed?

    #13071

    Bas
    #13072

    Günther
    Felgo Team

    Yes,  that’s how the login window looks if no Facebook app is installed (it is a WebView that handles the login).
    See here for description of the Facebook login.

Viewing 10 posts - 1 through 10 (of 10 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Qt_Technology_Partner_RGB_475 Qt_Service_Partner_RGB_475_padded