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OverviewFelgo 3 Support (Qt 5) › android window

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  • #13062



    I am testing an existing project on android tablet device but when i run an app, a window is first shown, then the actual app.

    is this standard behaviour? or am i missing something?

    with a newly created project i have no such behaviour.



    Felgo Team

    Hi Bas!

    What kind of “window” do you see then with your old project? Is it an app or games application?


    • This reply was modified 8 years ago by  GT.


    hi Günther,

    i see a black screen with a blue bar on top with the title.

    it is a game.


    here the manifest

    <?xml version=”1.0″?>

    <manifest package="com.lentfert.FacebookShareTest" xmlns:android="http://schemas.android.com/apk/res/android" android:versionName="1.0" android:versionCode="1" android:installLocation="auto">
        <application android:hardwareAccelerated="true" android:name="net.vplay.helper.VPlayApplication" android:label="-- %%INSERT_APP_NAME%% --">
            <activity android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|layoutDirection|locale|fontScale|keyboard|keyboardHidden|navigation" android:name="net.vplay.helper.VPlayActivity" android:label="-- %%INSERT_APP_NAME%% --" android:screenOrientation="unspecified" android:launchMode="singleTop">
                    <action android:name="android.intent.action.MAIN"/>
                    <category android:name="android.intent.category.LAUNCHER"/>
                <meta-data android:name="android.app.lib_name" android:value="-- %%INSERT_APP_LIB_NAME%% --"/>
                <meta-data android:name="android.app.qt_sources_resource_id" android:resource="@array/qt_sources"/>
                <meta-data android:name="android.app.repository" android:value="default"/>
                <meta-data android:name="android.app.qt_libs_resource_id" android:resource="@array/qt_libs"/>
                <meta-data android:name="android.app.bundled_libs_resource_id" android:resource="@array/bundled_libs"/>
                <!-- Deploy Qt libs as part of package -->
                <meta-data android:name="android.app.bundle_local_qt_libs" android:value="-- %%BUNDLE_LOCAL_QT_LIBS%% --"/>
                <meta-data android:name="android.app.bundled_in_lib_resource_id" android:resource="@array/bundled_in_lib"/>
                <meta-data android:name="android.app.bundled_in_assets_resource_id" android:resource="@array/bundled_in_assets"/>
                <!-- Run with local libs -->
                <meta-data android:name="android.app.use_local_qt_libs" android:value="-- %%USE_LOCAL_QT_LIBS%% --"/>
                <meta-data android:name="android.app.libs_prefix" android:value="/data/local/tmp/qt/"/>
                <meta-data android:name="android.app.load_local_libs" android:value="-- %%INSERT_LOCAL_LIBS%% --"/>
                <meta-data android:name="android.app.load_local_jars" android:value="-- %%INSERT_LOCAL_JARS%% --"/>
                <meta-data android:name="android.app.static_init_classes" android:value="-- %%INSERT_INIT_CLASSES%% --"/>
                <!--  Messages maps -->
                <meta-data android:value="@string/ministro_not_found_msg" android:name="android.app.ministro_not_found_msg"/>
                <meta-data android:value="@string/ministro_needed_msg" android:name="android.app.ministro_needed_msg"/>
                <meta-data android:value="@string/fatal_error_msg" android:name="android.app.fatal_error_msg"/>
                <!--  Messages maps -->
                <!-- Splash screen -->
                <meta-data android:name="android.app.splash_screen_drawable" android:resource="@drawable/logo"/>
                <!-- Splash screen -->
                <!-- Background running -->
                <!-- Warning: changing this value to true may cause unexpected crashes if the
                              application still try to draw after
                              signal is sent! -->
                <meta-data android:name="android.app.background_running" android:value="false"/>
                <!-- Background running -->
            <activity android:name="com.facebook.LoginActivity" android:label="-- %%INSERT_APP_NAME%% --">
                <meta-data android:name="android.app.lib_name" android:value="-- %%INSERT_APP_LIB_NAME%% --"/>
            <activity android:name="net.vplay.plugins.facebook.FriendPickerActivity" android:label="-- %%INSERT_APP_NAME%% --">
                <meta-data android:name="android.app.lib_name" android:value="-- %%INSERT_APP_LIB_NAME%% --"/>
        <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="22"/>
        <supports-screens android:largeScreens="true" android:normalScreens="true" android:anyDensity="true" android:smallScreens="true"/>
        <!-- The following comment will be replaced upon deployment with default permissions based on the dependencies of the application.
             Remove the comment if you do not require these default permissions. -->
        <!-- %%INSERT_PERMISSIONS -->
        <uses-permission android:name="android.permission.INTERNET"/>
        <!-- The following comment will be replaced upon deployment with default features based on the dependencies of the application.
             Remove the comment if you do not require these default features. -->
        <!-- %%INSERT_FEATURES -->


    i have this with all apps for android using facebook and analytics plugins.

    black screen with blue title bar and then the splash screen kicks in after 1 second.



    i  build the game on a different platform (windows) now and see if i still have the same problem.

    maybe some android files are corrupt on my mac.


    Felgo Team

    Hi Bas!

    I your AndroidManifest misses the setting:

    for the <application>.






    thanx Günther,

    that was it, thanx (weird that it disappeared from the manifest 🙁 )

    is it also normal behaviour that the screen turns black when facebook login is prompted over the app?


    Felgo Team

    Do you have a screenshot of that window?
    I guess you are referring to Facebook login window that shows when the Facebook app is not installed?



    Felgo Team

    Yes,  that’s how the login window looks if no Facebook app is installed (it is a WebView that handles the login).
    See here for description of the Facebook login.

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