In our game, we have an multiple Entities that will walk toward the center of screen with constant speed. When we use PathMovement it work perfectly like we want, but the collider will not work (the entity maybe on top of each other).
From documentation, it is wrote that we need to use BoxCollider force to move the entity rather than PathMovement if we want the collider to working. But rather than the Entities look like walking to center, it will look like there are throwing to center (speed is not constant and sometime it too fast). And also, PathMovement will automatically rotate the Enitities toward target but not BoxCollider.
So, how and what is the proper way to do it?