I got one more question concerning the BuildEntityButton and the properties.
So setting properties like a rotation works fine when dragging an entity into the game. But when I now have e.g. my wall with a rotation of 45, that I already dragged into the game, and I want to change it’s position by picking it up again, and moving it around, it loses it’s set property. Meaning in my case I dragged a wall with rotation 45 into the game, and after picking it up again, the rotation got reset to 0.
Is this a known bug, or can I do anything against it?