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OverviewFelgo 3 Support (Qt 5) › Can I mix GameWIndow and App{Navigation} Items?

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    The line is clearly blurred between apps and games but lets says I’m building a regular 2d game but I want a native navigation menu to be available in one of the scenes? Possible?

    I tried Encapsulating my GameWindow with App And putting in a Navigation/NavigationItem but the scale ratios got all messed up and the scales of the nav bar to the game window were all out of whack.


    Whats the recommended workflow and why choose a GameWindow over and App or vice versa. I don’t get it.





    Well I’m almost there. I have the following structure








    and everything is at a matching scale, however the GameWindowItem seems to be drawn on in front of the navigation/ page stuff, so I cant actually see the application navigation stuff. Adjusting the z does nothing.


    How do I fix this? / Is there a more normal way to deal with using native nav stuff with a game window?





    Hi, I just wanted to bump this as this is last sticking point with Felgo. If I can combine the native style navigation stuff with my game window then I’m sold! Cheers

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