OverviewFelgo 2 Support (Qt 5) › Cannot connect to v-play multiplayer network on some pc

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
  • #14485


    Hi, I deploy the demo of the game of my client computer, but it always stuck at the matchmaking step, it keep showing “connecting”.

    Do I have anyway to check what is going on?I generate the the app as following steps

    1 : copy the files(including libeay32.dll and libssl32.dll) into the folder needed by QtInstaller(main.component/data)

    2 : enter the command

    [Path]/FelgoSDK/5.7/mingw53_32/bin/windeployqt.exe –qmldir [Path2]\poker_game\gui\qml [Path2]\poker_game\chariot_installer\packages\main.component\data

    3 : test the installer on another laptop(win 8 64 bits) without openssl/Qt install, it work

    Unfortunately the client cannot try the demo

    I work remotely and the client not that familiar with computer, he do not know how to allowed “remote access”, check firewall settings etc.

    Do multiplayer provide any way to print the error messages when network conditions wrong?Thanks



    The problem is solved, I include the openssl installer by qinstaller.


Viewing 3 posts - 1 through 3 (of 3 total)

RSS feed for this thread

You must be logged in to reply to this topic.

Voted #1 for:

  • Easiest to learn
  • Most time saving
  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support