I installed as per the instructions, checked each item against the example at github.
I have 2 problems
1) Clearly Furry is not being activated in the desktop build. The build just runs, flurry does nothing. Is that right?
2) When deployed to my phone, I get:
“W/Leap ( 2854): (null):0 ((null)): ERROR: The plugin “VPlay.plugins.flurry” (version “1.0” is not included in the GameWindow::licenseKey and also no valid plugin licenseKey is set. You can create a new license at http://felgo.com/license as a Felgo Pro Customer.”
I generated the app’s license key in the usual way, clicking “Select All” on the plugins select step.
I have:
import VPlayPlugins.flurry 1.0
GameWindow {
id: window
width: 600
height: 800
// Leap versioncode 14
licenseKey: "..." // as generated
Flurry {
id: flurry
apiKey: '...' // from Flurry for my app
// to use a a different API key for Android and iOS
// apiKey: Qt.platform.os === "ios" ? "<ios-api-key>" : "<android-api-key>"
}
-
This topic was modified 8 years ago by
GreenAsJade.