Hi,
I’ve just added about 100mb of assets to the assets folder of my app yet when I compile the memory usage of cc1plus.exe increases until I get the above error.
Each .png is only about 700kb (a 1024×1024 image) and I’ve got 16gb ram with about 100gb free space. This doesn’t seem like a big overhead for an app even if all the resources get compiled into a single executable.
I’m accessing the resources using relative paths but when it’s built it looks like all the assets and qml files are added to a .qrc.
Could anyone clarify what’s going on and if there’s a way around this?