I’ve recently deployed an app to iOS using the latest Felgo (6.4.1). Overall, fantastic framework. It’s my first time.
I’m using your basic navigation system, which transitions between stack “push” and “pop” with slide in/out animations. On MacOS, the side-to-side animations are smooth. 60-120 FPS, VSync is clear and active. Same with Windows smooth. On iOS, the slide animations appear to be dropping frames, choppy, and Vsync seems to disabled or off. Threaded rendering appears to be active on all platforms. At least, I set the flag in CMakeLists.txt explicitly.
When I run the Felgo Live client, I see the same schoppy behavior, even on desktop. When I run the native client on desktop, it’s smooth. Can someone clarify the difference in behavior between iOS and MacOS in terms of fluidity of animation or rendering? I’m on the latest iPhone 15 Pro Max, so frames above 60 fps is possible.