I’m trying to understand v-play engine and trying to do some edit with the “doodle jump” example. I removed auto-jump and player now triggering the jump himself/herself by simply pushing the “up arrow” key. However, a strange problem appeared and I couldn’t figure out why it is happening. The player(ninja) has it’s own collider and so the bricks he jumps on (obviously). However, I feel colliders that should have the size of bricks is simply have much more height. To make an example of it there are 2 cropped screenshots links below:
One screenshot was taken when the ninja got top of the brick. The other screenshot was taken after the ninja jumped on the very same brick and landed on the very same brick. As you can see there is a big difference where the ninja stands.
Can anyone explain me why this is happening and how to prevent it?