In one of the posts Alex mentioned that anchoring is not the best options if you use colliders.
What about anchors.fill: parent, is this a good way still to handle things?
Are the special cases explained somewhere in the docs?
We did not compile a list of special cases. But we should definitely highlight this in the documentation, for the sake of completeness.
Rule of thumb: If the collider position looks odd in any case, removing the anchoring and using x,y,width,height instead is a good guess! This may apply in cases where entities are rotated. Depending on the transform origin of the entity, the physics system might have issues with handling the rotation and keeping the anchoring of collider and entity.
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