Potentially would like to replace some of the 2D graphics with 3D models in my game.
I am trying to figure out what is the best way to start, or if it’s even worth doing, considering the effort it needs.
I see 3 angles from which I can try it, if you have any suggestion/comments please tell me 🙂
1. First and most important question. Despite the way I will handle it, is it relatively easy to add custom visible element for EntityBase?
I would like to keep the game 2d(the world would stay only in x and y axis), just some graphics would be replaced.
Would it be possible to not use, lets say Image or MultiResolutionImage, but to use some Item with 3d asset here?
2. Considering I would be able to use different visual representation in EntityBase, what should I use?
Is there any support, to make things easier, from Felgo side, to do it?
To use 3d model in 2d world?
3. If there is no a way from Felgo side to make things easier, would Qt 3D element work here?
4. If would be problem from Felgo and Qt side, what about using some more pure OpenGL approach here, and to use more native 3d models in EntityBase?
How would that work?
Any hints appreciated.
I understand it can be hard, or not worth the effort, but would try to use some 3d models in entities while keeping the world and coordinates 2d.