As our game grows so does our javascript logic and I am at a point where i cannot fix bugs without breakpoints anymore. Unfortunately every time I set a breakpoint the QT Creator says “Some breakpoints cannot be handled by the debugger languages currently active, and will be ignored.” Is there anyway to debug with breakpoints with Felgo and QT Creator?
Viewing 2 posts - 1 through 2 (of 2 total)
Viewing 2 posts - 1 through 2 (of 2 total)
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