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OverviewFelgo 1 Support › Deploying on Android/iOS

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    AFAIK result of build process will be a standalone application – how big it will be?
    Will it include all Qt libs&Co?
    What if Qt libs present in the target environment? Will they be downloaded again (within the installation package)?

    What about Symbian, (Win/Linux) Desktop and MeeGo cases?


    Felgo Team


    the combined Qt & engine overhead is about 10MB, so this will be the minimum size of you Application. All the required Qt-libs and dependencies are included within each Application, as other approaches like ministro are tedious for users, which is worth the 10MB overhead. Therefore we are not depending on any other Qt-libs (present or not) on the target device, no further downloads are required for the user. The same applies to every other platform that we support.


    Does this answer your questions?

    Best Regards,



    yes, it is a complete answer – the question is how user reacts when they have to download ~100MB app that are such simple:

    MeeGo: http://store.ovi.com/content/345615 (0.45MB)

    Symbian (installing dependencies if needed): http://store.ovi.com/content/346842 (0.59MB)


    I’m new in Android/iOS world so if it is not an issue then it’s OK with me.


    What is your experience? Could you provide me with link in Google Play Store/Apple Store to apps developed with Felgo?

    Just to see comments/download stats…



    Felgo Team

    Of course, here is a quick selection of games already published with Felgo:

    [Squaby](http://games.felgo.com/squaby/): a tower defense game
    [Chicken Outbreak](http://games.felgo.com/chickenoutbreak/): a platformer like Doodle Jump
    [Blockoban](https://play.google.com/store/apps/details?id=at.impossibru.blockoban): puzzle game
    [Crazy Elephant](https://play.google.com/store/apps/details?id=xom.xxmassdeveloper.CrazyElephant): a game similar to Angry Birds
    [Snowball Mania](https://play.google.com/store/apps/details?id=com.xxmassdeveloper.SnowballMania): multiplayer action game
    [Blitzkopf](https://play.google.com/store/apps/details?id=at.fhooe.mc.blitzkopf): brain game



    Can test build installed on Android device without any signing?


    Felgo Team

    If i understand you correctly, you want to know if you can test your application directly on your Android device without purchasing our Pro Plan?

    Yes you can. For testing on real devices, you can use the build server with 30 builds per month. (unlimited builds for Pro users)

    Here’s a quick guide: http://felgo.com/doc/vplay-deployment.html



    Felgo Team

    We automatically sign the test builds with a debug certificate.

    So yes, signing is only required before publishing.



    I’ve doublechecked the games you listed anfd – fortunately – they are far from being ~100MBs.

    Luckily they are int he 14-24 MB size category – that is being more accepable by users I guess…


    Felgo Team

    Well, like we wrote the overhead is 10 (TEN) MB, not 100 😉



    <p>Oooo, if I could read…  😉

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